Thinking of new horizons
Cosmo Defense was my first production. With the completion of the project, I learned many things. Among them, that game design is important, but no more important than your desire to see others playing. In development times, if I had stopped developing because I am not good at art or programming, today I would not have what I have as a trophy for all my efforts. For this reason, I always encourage everyone who is just starting to finish their projects, regardless of their level of knowledge. Better work done with commitment than with quality. The latter inevitably comes with time and practice.
Thinking of paying homage to this great achievement, I am thinking of producing a new version of Cosmo Defense using the knowledge I have today. I'm not decided yet, but the options are:
1 - Launch Cosmo Defense 2;
2 - Do the Cosmo Defense rework;
3 - Rework Cosmo Defense in 3D.
I hope to make up my mind soon but until I decide, I leave it here that new things are coming.
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